# Do not remove the headers from this file! see /USAGE for more info. is= room area= wiz_area brief= Grand Hall long= The Grand Hall, the meeting place for Lima Wizards, is a large room with polished wooden floorboards, and rough hewn beams overhead. A narrow flight of stairs lead upwards, their top splashed by flickering blue light, while an equally narrow flight leads downwards into the gloom. Two rocky passages leave the room. The northwest one is warm and sulfurous, while the south passage smells faintly malodorous, as though something had died in the recent past. A low doorway in the east wall allows access to the example room, a glowing portal in the north wall leads to the mortal start area, and to the west is the quiet room. Its door is currently $oak_door. end state[oak_door_off]= closed state[oak_door_on]= open exits= east: example_room1 south: monster_room west: quiet_room northwest: lava_room end wrong_exit= Walking through walls is painful. Try a more pleasant direction. objects= /std/stairs("/domains/lpscript/attic.scr", "/domains/std/shop", 1) magic_torch.scr large_oak_door.scr("west") portal.scr end setup: if (container) $door = find "door" container if not (call $door "query_closed") call $door "do_on_open" end end can_go_up: check call here "is_vehicle" : "Try walking.\n" do_go_up: !climb up stairs ok end can_go_down: check call here "is_vehicle" : "Try walking.\n" do_go_down: !climb down stairs ok end can_go_north: ok do_go_north: !enter portal ok end sound: write "This is an example sound. Only you are getting this message, so I guess you're hearing voices" ok end