# Do not remove the headers from this file! see /USAGE for more info.
is= room
area= wiz_area
brief= Grand Hall
long=
The Grand Hall, the meeting place for Lima Wizards, is a large room with
polished wooden floorboards, and rough hewn beams overhead. A narrow flight
of stairs lead upwards, their top splashed by flickering blue light, while
an equally narrow flight leads downwards into the gloom. Two rocky passages
leave the room. The northwest one is warm and sulfurous, while the south
passage smells faintly malodorous, as though something had died in the
recent past.
A low doorway in the east wall allows access to the example room, a glowing
portal in the north wall leads to the mortal start area, and to the west is
the quiet room. Its door is currently $oak_door.
end
state[oak_door_off]= closed
state[oak_door_on]= open
exits=
east: example_room1
south: monster_room
west: quiet_room
northwest: lava_room
end
wrong_exit= Walking through walls is painful. Try a more pleasant direction.
objects=
/std/stairs("/domains/lpscript/attic.scr", "/domains/std/shop", 1)
magic_torch.scr
large_oak_door.scr("west")
portal.scr
end
setup:
if (container)
$door = find "door" container
if not (call $door "query_closed")
call $door "do_on_open"
end
end
can_go_up:
check
call here "is_vehicle" : "Try walking.\n"
do_go_up:
!climb up stairs
ok
end
can_go_down:
check
call here "is_vehicle" : "Try walking.\n"
do_go_down:
!climb down stairs
ok
end
can_go_north:
ok
do_go_north:
!enter portal
ok
end
sound:
write "This is an example sound. Only you are getting this message, so I guess you're hearing voices"
ok
end