lima-1.0b5/
lima-1.0b5/driver/
lima-1.0b5/driver/ChangeLog.old/
lima-1.0b5/driver/Win32/
lima-1.0b5/driver/compat/
lima-1.0b5/driver/include/
lima-1.0b5/driver/testsuite/
lima-1.0b5/driver/testsuite/clone/
lima-1.0b5/driver/testsuite/command/
lima-1.0b5/driver/testsuite/data/
lima-1.0b5/driver/testsuite/etc/
lima-1.0b5/driver/testsuite/include/
lima-1.0b5/driver/testsuite/inherit/
lima-1.0b5/driver/testsuite/inherit/master/
lima-1.0b5/driver/testsuite/log/
lima-1.0b5/driver/testsuite/single/
lima-1.0b5/driver/testsuite/single/tests/compiler/
lima-1.0b5/driver/testsuite/single/tests/efuns/
lima-1.0b5/driver/testsuite/single/tests/operators/
lima-1.0b5/driver/testsuite/u/
lima-1.0b5/driver/tmp/
lima-1.0b5/etc/
lima-1.0b5/lib/WWW/help/
lima-1.0b5/lib/cmds/
lima-1.0b5/lib/cmds/create/
lima-1.0b5/lib/cmds/player/attic/
lima-1.0b5/lib/contrib/bboard/
lima-1.0b5/lib/contrib/boards/
lima-1.0b5/lib/contrib/marriage/
lima-1.0b5/lib/contrib/roommaker/
lima-1.0b5/lib/contrib/transient_effect/
lima-1.0b5/lib/daemons/channel/
lima-1.0b5/lib/daemons/imud/
lima-1.0b5/lib/data/
lima-1.0b5/lib/data/config/
lima-1.0b5/lib/data/links/
lima-1.0b5/lib/data/news/
lima-1.0b5/lib/data/players/
lima-1.0b5/lib/data/secure/
lima-1.0b5/lib/domains/
lima-1.0b5/lib/domains/std/2.4.5/maze1/
lima-1.0b5/lib/domains/std/2.4.5/npc/
lima-1.0b5/lib/domains/std/2.4.5/post_dir/
lima-1.0b5/lib/domains/std/2.4.5/sub/
lima-1.0b5/lib/domains/std/camera/
lima-1.0b5/lib/domains/std/config/
lima-1.0b5/lib/domains/std/cult/
lima-1.0b5/lib/domains/std/effects/
lima-1.0b5/lib/domains/std/misc/
lima-1.0b5/lib/domains/std/monsters/
lima-1.0b5/lib/domains/std/recorder/
lima-1.0b5/lib/domains/std/rooms/
lima-1.0b5/lib/domains/std/rooms/beach/
lima-1.0b5/lib/domains/std/rooms/labyrinth/
lima-1.0b5/lib/domains/std/school/
lima-1.0b5/lib/domains/std/school/O/
lima-1.0b5/lib/domains/std/spells/
lima-1.0b5/lib/domains/std/spells/stock-mage/
lima-1.0b5/lib/domains/std/spells/stock-priest/
lima-1.0b5/lib/help/
lima-1.0b5/lib/help/admin/
lima-1.0b5/lib/help/hints/General_Questions/
lima-1.0b5/lib/help/hints/Pirate_Quest/
lima-1.0b5/lib/help/player/
lima-1.0b5/lib/help/player/bin/
lima-1.0b5/lib/help/player/quests/
lima-1.0b5/lib/help/wizard/
lima-1.0b5/lib/help/wizard/coding/guilds/
lima-1.0b5/lib/help/wizard/coding/rooms/
lima-1.0b5/lib/help/wizard/lib/daemons/
lima-1.0b5/lib/help/wizard/lib/lfun/
lima-1.0b5/lib/help/wizard/lib/std/
lima-1.0b5/lib/help/wizard/mudos_doc/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/interactive/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/concepts/
lima-1.0b5/lib/help/wizard/mudos_doc/driver/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/arrays/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/buffers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/compile/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/filesystem/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/floats/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/functions/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/general/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mappings/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mixed/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/numbers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/constructs/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/types/
lima-1.0b5/lib/include/driver/
lima-1.0b5/lib/log/
lima-1.0b5/lib/obj/admtool/
lima-1.0b5/lib/obj/admtool/internal/
lima-1.0b5/lib/obj/admtool/mudinfo/
lima-1.0b5/lib/obj/admtool/secure/
lima-1.0b5/lib/obj/secure/
lima-1.0b5/lib/obj/secure/cmd/
lima-1.0b5/lib/obj/secure/mailers/
lima-1.0b5/lib/obj/secure/shell/
lima-1.0b5/lib/obj/secure/shell/classes/
lima-1.0b5/lib/obj/tasktool/
lima-1.0b5/lib/obj/tasktool/internal/
lima-1.0b5/lib/open/
lima-1.0b5/lib/secure/
lima-1.0b5/lib/secure/cgi/
lima-1.0b5/lib/secure/modules/
lima-1.0b5/lib/secure/simul_efun/
lima-1.0b5/lib/std/adversary/
lima-1.0b5/lib/std/adversary/advancement/
lima-1.0b5/lib/std/adversary/armor/
lima-1.0b5/lib/std/adversary/blows/
lima-1.0b5/lib/std/adversary/death/
lima-1.0b5/lib/std/adversary/formula/
lima-1.0b5/lib/std/adversary/health/
lima-1.0b5/lib/std/adversary/pulse/
lima-1.0b5/lib/std/adversary/wield/
lima-1.0b5/lib/std/classes/event_info/
lima-1.0b5/lib/std/container/
lima-1.0b5/lib/std/living/
lima-1.0b5/lib/std/modules/contrib/
lima-1.0b5/lib/std/patterns/
lima-1.0b5/lib/std/race/
lima-1.0b5/lib/std/race/restricted/
lima-1.0b5/lib/std/room/
lima-1.0b5/lib/tmp/
lima-1.0b5/lib/trans/
lima-1.0b5/lib/trans/admincmds/
lima-1.0b5/lib/trans/obj/
lima-1.0b5/lib/wiz/
/* Do not remove the headers from this file! see /USAGE for more info. */

/*
** File: help_d.c
**
** Created 25-OCT-94 by Deathblade for the new help system.
**
** This daemon keeps track of topic->pathname mappings.
** It will also manage a topic name appearing in multiple
** locations.
*/

#include <mudlib.h>
#include <dirs.h>

inherit M_DAEMON_DATA;

// mapping topic_refs, to record directories and topic names
//       which should be used as additional topic references for all files
//       within those dirs - eg all files within /help/player/bin as to be
//       available via "help player commands"

private nosave mapping topic_refs =
  ([ "/help/player/bin/" : "player_commands",
  "/help/player/command/" : "player_commands",
  "/help/player/quests/" : "quests",
  "/help/player/" : "topics",
  "/help/wizard/bin/" : "wizard_commands",
  "/help/admin/command/" : "admin_commands",
  ]);

/*
** This mapping contains all the topics in the system.  It
** maps topic names to an array of pathnames.  The level-
** restriction on the topic is then computed by examining
** the lead part of the pathname.
*/
private mapping topics;

/*
** This mapping contains the level-restrictions on the help
** sub-directories.  It is read from the _restrict file in
** the /help directory.
**
** It maps subdir names to levels.
*/
private mapping restrict;

private nosave int	pending_count;
private nosave object	initiator;

private nosave array	ignore = ({ DIR_HELP "/autodoc/FIXME/" });

nomask void process_dir(string path);


private int f_restrict(string s)
{
  string * r;

  if ( s[0] == '#' )
    return 0;
  if ( member_array(':', s) == -1 )
    return 0;
  r = explode(s, ":");
  restrict[trim_spaces(r[0])] = to_int(r[1]);
}

private void process_file(string path, string file)
{
  string pathname;
  string *player_dirs = keys(topic_refs);
  string rfile = "";

  if ( file == "." || file == ".." )
    return;

  if ( file[0] == '_' )
    return;

  pathname = path + file;

  if ( file_size(pathname) == 0 )
  {
    write("Warning: '" + pathname + "' contains nothing.\n");
    return;
  }
  if ( file_size(pathname) == -2 )
  {
    pathname += "/";
/* Ack. Avoid execution cost errors. */
    call_out((: process_dir :), 1, pathname);
    ++pending_count;
  }

  file = lower_case(file);
  if ( topics[file] )
    topics[file] += ({ pathname });
  else
    topics[file] = ({ pathname });

  if(member_array(path,player_dirs) > -1)
  {
    rfile = topic_refs[path];
    if(topics[rfile])
      topics[rfile] += ({ pathname });
    else
      topics[rfile] = ({ pathname });
  }
}

nomask void process_dir(string path)
{
  if ( member_array(path, ignore) == -1 )
    map_array(get_dir(path + "*"), (: process_file, path :));

  if ( !--pending_count )
  {
    save_me();

    if ( initiator )
    {
      tell(initiator, "HELP_D has finished the rebuild.\n");
      initiator = 0;
    }
  }
}

nomask void rebuild_data()
{
  string * lines;
  string * dirs;

  if ( pending_count )
  {
    write("HELP_D is currently rebuilding!\n");
    return;
  }

  write("HELP_D is beginning the rebuild...\n");
  initiator = this_user();

  topics = ([ ]);
  restrict = ([ ]);

  lines = explode(read_file(DIR_HELP "/_restrict"), "\n");
  map_array(lines, (: f_restrict :));

  dirs = filter(get_dir(DIR_HELP "/*"), (: $(restrict)[$1] != 99 :));

  pending_count = 0;
  map_array(dirs, (: process_file, DIR_HELP "/" :));
}

nomask void create()
{
  ::create();

  if ( topics == 0 )
    rebuild_data();
}

/*
** find_topic()
**
** Will return 0 if the topic does not exist (within the current
** player's level).  Otherwise, an array of pathnames will be
** returned.
*/
nomask string * find_topic(string name)
{
  mixed *result;
  int lvl;

  if ( !this_body() )
    return 0;
  result = topics[lower_case(name)];
  if ( !result )
    return 0;

//### simulate the old levels
  lvl = adminp(this_user()) ? 5 : wizardp(this_user()) ? 1 : 0;

  return filter_array(result, function(string file, int lvl){
	array parts = explode(file, "/");
	if (sizeof(parts) < 3) return 1;
	return (lvl >= restrict[parts[1]]);
    }, lvl);
}

/*
** conflict_report()
**
** Print out a report of the topics that have conflicts.
*/
nomask void conflict_report()
{
  mixed * values;

  values = values(topics);
  values = filter_array(values, (: sizeof($1) > 1 :));
  more(sprintf("%O", values));
}

/*
** Return the topic and restrict list.  Note that these are
** the originals -- the topic mapping is awfully large to
** copy, so we'll just assume we have nice clients.
*/
mapping query_topics(){ return topics; }

mapping query_restrict(){ return restrict; }