/* Do not remove the headers from this file! see /USAGE for more info. */ // Modified by Uae. ZorkMUD. May 21st 1997. // Try_to_acquire removed from the conditions of drinking // an object. drink "" added with fail message "Drink what?". // Uae. May 23rd. 1997. added: // drink_str added. This is to support drinking from renewable // fluid sources when the fluid_object itself is not present. // In your renewable fluid source's id, put "<fluid>_source". #include <mudlib.h> #include <setbit.h> inherit VERB_OB; mixed can_drink(){ return "Drink what?"; } mixed source_find( string fluid )// Sees if there is, and returns, a fluid source near drinker. { object source; source = present( fluid +"_source", environment( this_body())); if (!source) return 0; if (source -> id( "drink_source" )) return source; else return "Try putting the "+ fluid + " into something.\n"; } mixed can_drink_str( string fluid ){// Is the character in the presence of a fluid source? return source_find(fluid); } void do_drink_str( string fluid ){ source_find(fluid) -> drink_from_it( fluid ); } mixed can_drink_str_from_obj( string fluid ){ return source_find(fluid); } int can_drink_obj_from_obj(){ return 1;} void do_drink_str_from_obj( string fluid ){ source_find(fluid) -> drink_from_it( fluid ); } void do_drink_obj(object ob) { ob->drink_it(); } void do_drink_from_obj(object ob) { ob->drink_from_it( 0 ); } void do_drink_obj_from_obj( object ob1, object ob2 ) { ob2 -> drink_from_it( ob1); } void create() { add_rules( ({ "", "OBJ", "STR", "OBJ from OBJ", "from OBJ", "STR from OBJ" }) ); }