/* Do not remove the headers from this file! see /USAGE for more info. */
/*
** stats.c -- print out player stats
**
//### for now, these are numeric... eventually, we'll move to a system
//### where they are "fuzzy" and use words
//###
//### Um, that sounds nifty, but players hate it worse than death itself ..
//### -Beek
//-- If it is done WELL (and it will be .. be assured of THAT :)
//-- it's fairly painless ... problems arise when you have a set of terms
//-- that are confusing - the prime example was ROM2's "mean" ranking
//-- which either meant poor, average, or rather good <grin> noone
//-- except a couple of people were sure, and they weren't giving out
//-- info. And the advantages are overwhelming: By making things a series
//-- of degrees, with enough underlying granularity, you put a damper on
//-- stat hunters/munchkins.
//-- --OH.
**
** 950813, Deathblade: Created.
*/
//:PLAYERCOMMAND
//$$ see: score
//USAGE stats
//
//Shows you various details about yourself.
//As you might guess from the name, these probably include stats like "strength".
//Depending on how the mud works, it could also tell you things like level,
//experience, guild membership.
//Also it will probably tell you what race you are, in case you have forgotten.
#include <config.h>
#define SEP_MAJOR (repeat_string("-=", 38) + "-\n")
#define SEP_MINOR (repeat_string("-", 77) + "\n")
inherit CMD;
private void main(string arg)
{
string name;
string e_info = 0;
string * guilds;
string g_info = 0;
string r_info = "";
string x_info = "";
string l_info = "";
string o_info;
string *curr;
int i;
out(SEP_MAJOR);
#ifdef USE_TITLES
name = this_body()->query_title();
#else
name = this_body()->query_name();
#endif
outf("%s (%s)\n", name, wizardp(this_user()) ? "Wizard" : "Mortal");
out(SEP_MAJOR);
#ifdef USE_SKILLS
e_info = sprintf("Eval: %d%%", this_body()->query_evaluation());
#endif
#ifdef USE_GUILDS
guilds = this_body()->guilds_belong();
if ( guilds )
{
if ( sizeof(guilds) > 1 )
g_info = "Guilds: " + implode(guilds, ", ");
else if ( sizeof(guilds) == 0 )
g_info = "Guilds: none";
else
g_info = "Guild: " + guilds[0];
}
#endif
if ( e_info && g_info )
outf("%s %s\n", e_info, g_info);
else if ( e_info )
out(e_info + "\n");
else if ( g_info )
out(g_info + "\n");
out(SEP_MINOR);
#ifdef USE_RACES
r_info = " Race: " + capitalize(this_body()->query_race());
#endif
#ifdef USE_SIMPLE_EXP
x_info = " Exp: "+this_body()->query_experience();
#endif
#ifdef USE_SIMPLE_LEVEL
l_info = " Level: "+this_body()->query_level();
#endif
outf("Sp: %d (%d) %s%s%s\n",
1, 1,
r_info,l_info,x_info);
#ifdef USE_STATS
this_body()->refresh_stats();
//### show pure stats here, too?
outf("Basic: Str: %-3d Agi: %-3d Int: %-3d Wil: %-3d\n",
this_body()->query_str(), this_body()->query_agi(),
this_body()->query_int(), this_body()->query_wil());
outf("Derived: Con: %-3d Wis: %-3d Cha: %-3d\n",
this_body()->query_con(), this_body()->query_wis(),
this_body()->query_cha());
#endif
out(SEP_MINOR);
o_info = "";
curr = this_body()->query_currencies();
if (!sizeof(curr)) {
o_info += "You are broke.";
}
else {
for (i = 0; i < sizeof(curr); i++) {
o_info += sprintf("%s: %d ",
capitalize(curr[i]),this_body()->query_amt_money(curr[i]));
}
}
outf("%s\n",o_info);
//### other misc stats (e.g. sober, poison, wimpy, etc)
out("<< other misc data: sober, poison, cash, etc >>\n");
out(SEP_MAJOR);
}