/* Do not remove the headers from this file! see /USAGE for more info. */
#include <driver/runtime_config.h>
inherit CMD;
mapping data = ([ ]);
mapping reverse = ([ ]);
array todo;
void process() {
array block = todo[0..99];
mapping m;
todo = todo[100..];
if (sizeof(todo))
call_out( (: process :), 2);
foreach (string emote in block) {
string soul = SOUL_D->query_emote(emote);
foreach (string rule, string value in soul) {
array parts;
string l1, l2, tmp;
if (!stringp(value)) continue;
parts = explode(value, " ");
if (sizeof(parts) <= 3) continue;
l1 = l2 = 0;
foreach (string part in parts + ({ 0 })) {
tmp = l2 + " " + l1;
if (!data[tmp])
data[tmp] = ([ ]);
m = data[tmp];
m[part]++;
m[1]++;
tmp = part + " " + l1;
if (!reverse[tmp]) {
if ( sizeof(reverse) >= get_config(__MAX_MAPPING_SIZE__) )
return;
reverse[tmp] = ([ ]);
}
m = reverse[tmp];
m[l2]++;
m[1]++;
l2 = l1;
l1 = part;
}
}
}
}
string get_part(string l2, string l1) {
string tmp = l2 + " " + l1;
mapping d = data[tmp];
int c = d[1];
int hmm = random(c);
foreach (string part, int num in d) {
if (!stringp(part)) continue; /* part == 1 */
hmm -= num;
if (hmm < 0) return part;
}
}
string get_prev_part(string l2, string l1) {
string tmp = l2 + " " + l1;
mapping d = reverse[tmp];
int c = d[1];
int hmm = random(c);
foreach (string part, int num in d) {
if (!stringp(part)) continue; /* part == 1 */
hmm -= num;
if (hmm < 0) return part;
}
}
void do_the_nasty_deed(string ret) {
string adv = choice(SOUL_D->get_adverbs());
object target = choice(filter(bodies(), (: environment($1) == environment(this_body()) :)));
this_body()->targetted_action(ret, target, adv);
}
private void main(string str) {
string l1 = 0;
string l2 = 0;
string part;
string ret;
if (str) {
array choices = map(filter(keys(data), (: strsrch($1, $(str) + " ") == 0 :)), (: $1[strsrch($1, ' ')+1..] :));
string next;
if (!sizeof(choices)) {
write("Nothing appropriate.\n");
return;
}
next = choice(choices);
l2 = next;
l1 = str;
while (1) {
part = get_prev_part(l2, l1);
if (!part) break;
if (ret)
ret = part + " " + ret;
else
ret = part;
l2 = l1;
l1 = part;
}
if (ret) ret += " " + str + " " + next;
else ret = str + " " + next;
l2 = str;
l1 = next;
}
while (1) {
part = get_part(l2, l1);
if (!part) break;
if (ret)
ret += " " + part;
else
ret = part;
l2 = l1;
l1 = part;
}
do_the_nasty_deed(ret);
}
void create() {
todo = SOUL_D->list_emotes();
process();
}