/* Do not remove the headers from this file! see /USAGE for more info. */
// Rust/Belboz@ZorkMUD wrote it
// Megaboz added header and help 5-5-94
// Beek decided to edit this one when he noticed we had two
// inventory commands. *boggle*
//:PLAYERCOMMAND
//USAGE: i
// inventory
//
//Shows you what you have in your inventory.
inherit CMD;
private void main()
{
string ex = inv_list(all_inventory(this_body()));
if (ex)
out("You are carrying:\n" + ex);
else
out("You are empty handed.\n");
return;
}