/*
* matrix.h -- definitions and prototypes for matrix.c
* 2-93 : Dwayne Fontenot : original coding.
*/
#ifndef _MATRIX_H_
#define _MATRIX_H_
#define RADIANS_PER_DEGREE 0.01745329252
typedef float Matrix[16];
typedef struct {
float x;
float y;
float z;
} Vector;
void translate_matrix PROT((double x, double y, double z, Matrix m));
void scale_matrix PROT((double x, double y, double z, Matrix m));
void rotate_x_matrix PROT((double a, Matrix m));
void rotate_y_matrix PROT((double a, Matrix m));
void rotate_z_matrix PROT((double a, Matrix m));
void lookat_rotate PROT((Matrix T, double x, double y, double z, Matrix m));
void lookat_rotate2
PROT((double a, double b, double c, double d, double e, double f, Matrix m));
void mult_matrix PROT((Matrix m1, Matrix m2, Matrix m));
#endif /* _MATRIX_H_ */