// Petrarch
// Jan 19, 2002
// Helper Monster
#include <std.h>
inherit MONSTER;
void create() {
::create();
set_name("Helper");
set_short("a welcome helper");
set_long("This creature is here to help you in some ways. He will speak
to you and answer some questions, though not very well. He also surves
the purpose of being a monster example.");
set_id(({"helper", "welcome helper"}));
set_level(5);
set_race("elf");
set_gender("male");
set_money("gold", 10);
new(WEA "sword")->move(this_object());
command("wield sword");
new(ARM "cloak")->move(this_object());
command("wear cloak");
}
void catch_tell(string str) {
if(!str) return;
if(this_object()==this_player()) return;
says("I saw: "+str);
}