// Petrarch
// Merentha Lib 1.0
#include <std.h>
inherit ROOM;
void create() {
::create();
set_short("The courtyard of Cabeiri Castle");
set_long("The courtyard is filled with shops, halls and \
travellers. The castle is to the east and extends high into the \
sky. To the west are the gates of the courtyard. There is a tall \
archer's tower on each side of the gate where lookouts keep \
watch.");
set_items(([
"shop":"There is a shop to the north which appears to supply items for daily use. To the south are some stands selling food.",
"hall":"There are several halls in the courtyard. The fighter and monk halls are to the west by the courtward gates. The mage and healer halls are to the east.",
"castle":"The castle is to the east. It's gates open into the courtyard.",
"tower":"The archer towers are manned night and day by archers who protect the castle incase of invasion. Movement can be seen from within them."
]));
set_exits((["west":"/domains/Cabeiri/west_square",
"east":"/domains/Cabeiri/east_square",
"north":"/domains/Cabeiri/north_square",
"south":"/domains/Cabeiri/south_square",
]));
set_sounds((["default":"The sound of everyday commerce fills the streets."]));
}
void reset() {
::reset();
if(!present("helper")) new(MON "helper")->move(this_object());
}