// Petrarch
// Merentha Lib 1.0
#include <std.h>
inherit BAR;
void create() {
::create();
set_short("Enkidu's Bar");
set_long("This is the main eatery of the courtyard. All types of \
food and drink are sold here for people passing through.");
set_smells((["default":"The smell of food fills the air."]));
set_items(([
"food":"There are many types of food here.",
"drink":"There are several jugs of different drinks here.",
]));
set_exits((["north":"/domains/Cabeiri/square"]));
set_currency("gold");
set_menu(([
"foods":([
"steak":([
"strength":10,
"name":"steak",
"short":"a juicy steak dinner",
"long":"The steak is well done. It is covered in mushrooms.",
"id":({"steak", "steak dinner"}),
"weight":1,
]),
"salad":([
"strength":8,
"name":"salad",
"short":"a fresh green salad",
"long":"The salad has lettuce, tomatoes and celery in it.",
"id":({"salad", "green salad", "fresh salad", "fresh green salad"}),
"weight":1,
]),
]),
"drinks":([
"water":([
"strength":2,
"name":"water",
"short":"a skin of water",
"long":"This is a leather skin filled with water.",
"id":({"water", "skin", "skin of water"}),
"weight":1,
]),
"juice":([
"strength":4,
"name":"juice",
"short":"a skin of juice",
"long":"This is a leather skin full of apple juice.",
"id":({"juice", "apple juice"}),
"weight":1,
]),
])
]));
}