merentha_mudos_v1/
merentha_mudos_v1/bin/
merentha_mudos_v1/lib/cfg/
merentha_mudos_v1/lib/cfg/races/
merentha_mudos_v1/lib/cmds/abilities/
merentha_mudos_v1/lib/cmds/actions/
merentha_mudos_v1/lib/cmds/spells/
merentha_mudos_v1/lib/daemon/include/
merentha_mudos_v1/lib/daemon/services/
merentha_mudos_v1/lib/doc/
merentha_mudos_v1/lib/doc/building/
merentha_mudos_v1/lib/doc/help/classes/
merentha_mudos_v1/lib/doc/help/general/
merentha_mudos_v1/lib/doc/help/races/
merentha_mudos_v1/lib/doc/help/skills/
merentha_mudos_v1/lib/doc/help/stats/
merentha_mudos_v1/lib/doc/man/efuns/
merentha_mudos_v1/lib/doc/man/lfuns/
merentha_mudos_v1/lib/doc/news/
merentha_mudos_v1/lib/doc/old/
merentha_mudos_v1/lib/doc/old/concepts/
merentha_mudos_v1/lib/doc/old/lpc/constructs/
merentha_mudos_v1/lib/doc/old/lpc/types/
merentha_mudos_v1/lib/domains/ROOMS/
merentha_mudos_v1/lib/domains/obj/armour/
merentha_mudos_v1/lib/domains/obj/monsters/
merentha_mudos_v1/lib/domains/obj/other/
merentha_mudos_v1/lib/domains/obj/weapons/
merentha_mudos_v1/lib/realms/petrarch/
merentha_mudos_v1/lib/save/daemons/
merentha_mudos_v1/lib/save/rid/
merentha_mudos_v1/lib/save/users/a/
merentha_mudos_v1/lib/save/users/p/
merentha_mudos_v1/lib/save/users/t/
merentha_mudos_v1/lib/std/login/
merentha_mudos_v1/lib/std/obj/
merentha_mudos_v1/v22.2b12m1/
merentha_mudos_v1/v22.2b12m1/ChangeLog.old/
merentha_mudos_v1/v22.2b12m1/Win32/
merentha_mudos_v1/v22.2b12m1/compat/
merentha_mudos_v1/v22.2b12m1/compat/simuls/
merentha_mudos_v1/v22.2b12m1/include/
merentha_mudos_v1/v22.2b12m1/mudlib/
merentha_mudos_v1/v22.2b12m1/testsuite/
merentha_mudos_v1/v22.2b12m1/testsuite/clone/
merentha_mudos_v1/v22.2b12m1/testsuite/command/
merentha_mudos_v1/v22.2b12m1/testsuite/data/
merentha_mudos_v1/v22.2b12m1/testsuite/etc/
merentha_mudos_v1/v22.2b12m1/testsuite/include/
merentha_mudos_v1/v22.2b12m1/testsuite/inherit/
merentha_mudos_v1/v22.2b12m1/testsuite/inherit/master/
merentha_mudos_v1/v22.2b12m1/testsuite/log/
merentha_mudos_v1/v22.2b12m1/testsuite/single/
merentha_mudos_v1/v22.2b12m1/testsuite/single/tests/compiler/
merentha_mudos_v1/v22.2b12m1/testsuite/single/tests/efuns/
merentha_mudos_v1/v22.2b12m1/testsuite/single/tests/operators/
merentha_mudos_v1/v22.2b12m1/testsuite/u/
merentha_mudos_v1/v22.2b12m1/tmp/
reload_object - return an object to its just-loaded state

void reload_object( object ob );

When reload_object() is called on `ob', all the driver-maintained properties
are re-initialized (heart_beat, call_outs, light, shadows, etc), all 
variables are re-initialized, and create() is called.  It has a similar
effect to destructing/reloading the object, however, no disk access or
parsing is performed.

See also:
 new,
 clone_object,
 destruct

 Tim Hollebeek  Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere