#include <bit.h>
#define SHADOW "/std/races/shadows/troll_race"
inherit "/std/races/base";
void setup() {
set_name( "stone palm" );
set_long( "Stone palms look like normal palm trees, but seem related to "
"trolls.\n" );
set_height( 300 );
set_weight( 40000 );
set_desc( "a palm tree apparantly made from stone" );
set_skin( "bark" );
bits = ({
"trunk", "trunk", ({ 0, 1000, 0, "leaf", "nut" }),
"leaf", "leaf", ({ "trunk", 100, ({"/std/bit", 6}) }),
"nut", "nut", ({ "trunk", 35, ({"/std/bit", 4}) })
});
/*
** Actually, it'd be nice to have all of these made of stone, so that
** stone-eaters (e.g. other trolls) can still eat them, but until then...
*/
inedible = ({ "trunk", "leaf", "nut" });
unrottable = ({ });
add_ac( "blunt", "blunt", 50 );
add_ac( "pierce", "pierce", 15 );
add_ac( "sharp", "sharp", 25 );
set_sight( ({ 0, 5, 100, 125 }) );
set_stats( ({ 14, -8, -4, 12, 2 }) );
} /* setup() */
void start_player( object thing ) {
::start_player( thing );
clone_object( SHADOW )->setup_shadow( thing );
} /* start_player() */
void set_unarmed_attacks( object thing ) {
int number;
number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" );
number = 4 + sqrt( number ) / 2;
thing->remove_attack( "hands" );
thing->remove_attack( "feet" );
thing->remove_attack( "leaf" );
thing->remove_attack( "nut" );
thing->add_attack( "leaf", 80, ({ 3 * number, 5, 4 * number }),
"blunt", "unarmed" );
thing->add_attack( "nut", 50, ({ 4 * number, 3, 3 * number }),
"blunt", "unarmed" );
thing->add_attack_message( "leaf", "blunt", ({
20, ({
"You prod $hcname$ with one of your leaves.\n",
"$mcname$ prods you with one of $mposs$ leaves.\n",
"$mcname$ prods $hcname$ with one of $mposs$ leaves.\n" }),
100, ({
"You bash $hcname$ hard with one of your leaves.\n",
"$mcname$ bashes you hard with one of $mposs$ leaves.\n",
"$mcname$ bashes $hcname$ hard with one of $mposs$ leaves.\n" }),
180, ({
"You mash $hcname$ with one of your leaves.\n",
"$mcname$ mashes you with one of $mposs$ leaves.\n",
"$mcname$ mashes $hcname$ with one of $mposs$ leaves.\n" }),
0, ({
"You beat $hcname$ into a pulp with one of your leaves.\n",
"$mcname$ beats you into a pulp with one of $mposs$ leaves.\n",
"$mcname$ beats $hcname$ into a pulp with one of $mposs$ "
"leaves.\n" })
}) );
thing->add_attack_message( "nut", "blunt", ({
100, ({
"You drop a stone nut on $hcname$'s head.\n",
"$mcname$ drops a stone nut on your head.\n",
"$mcname$ drops a stone nut on $hcname$'s head.\n" }),
160, ({
"You fling a stone nut at $hcname$ with incredible force.\n",
"$mcname$ flings a stone nut at you with incredible force.\n",
"$mcname$ flings a stone nut at $hcname$ with incredible "
"force.\n" }),
0, ({
"You hurl a stone nut at $hcname$. There is a cracking noise from "
"$hposs$ head.\n",
"$mcname$ hurls a stone nut at you. There is a cracking noise from "
"your head.\n",
"$mcname$ hurls a stone nut at $hcname$. There is a cracking noise "
"from $hposs$ head.\n" })
}) );
} /* set_unarmed_attacks() */