#include <effect.h>
#include "defs.h"
void set_up_attacks(object, int);
string query_classification() { return "magic.attached.weapon.evil"; }
string query_shadow_ob() { return SHADOWS + "evil_weapon"; }
int beginning(object player, int length) {
  player->set_up_attacks(player, length);
//  call_out((:set_up_attacks($1, $2):), 0, player, length);
  tell_object(ENV(player), "Beginning called successfully in "+file_name(TO)+".\n");
  return length;
}
void set_up_attacks(object player, int length) {
  player->set_up_attacks(player, length);
  tell_object(ENV(player), "Set_up_attacks called successfully in "+file_name(TO)+".\n");
}