#include <effect.h>
string query_classification() { return "misc.breath-clean"; }
int beginning( object player, int time ) {
player->submit_ee( 0, 2, EE_REMOVE );
}
void end( object player, int time ) {
int *effnum, succeed;
effnum = (int *)this_player()->effects_matching("mouth.smell.garlic");
if(effnum == ({ }))
return;
this_player()->delete_effect(effnum[0]);
}