/* -*- LPC -*- */
/*
* $Locker: $
* $Id: edible_clothes.c,v 1.2 1999/10/25 23:13:45 pinkfish Exp $
* $Log: edible_clothes.c,v $
* Revision 1.2 1999/10/25 23:13:45 pinkfish
* Next versio nof the edible clothes effect.
*
* Revision 1.1 1998/01/06 04:06:32 ceres
* Initial revision
*
*/
/**
* This is the effect skelton docs. This effect
* has a classification of "mudlib.clothing.edible".
* <p>
* There are no arguments to this effect.
* <p>
* This effect has a shadow associated with it.
* @classification mudlib.clothing.edible
* @see help::effects
* @author Terano/Pinkfish
*/
#include "path.h"
#include <effect.h>
/** @ignore yes */
string query_classification() { return "mudlib.clothing.edible"; }
/** @ignore yes */
void begining(object player, mixed arg, int id) {
call_out((: ($1?$1->init_eat_clothes_command():0) :), 2, player);
} /* begining() */
/** @ignore yes */
int query_indefinite() { return 1; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS + "edible_clothes"; }
/** @ignore yes */
object *merge_effect( object, object *old_arg, object *new_arg ) {
return old_arg + new_arg;
} /* merge_effect() */
void restart( object player, object *edible ) {
call_out((: ($1?$1->init_eat_clothes_command():0) :), 2, player);
} /* restart() */
/** @ignore yes */
void end( object player, object *edible ) {
} /* end() */