inherit LIQUID_OBJ;
void setup() {
    set_name("water");
    set_short("water");
    set_splashable();
    add_external_effect("/std/effects/other/wetness", 10 );
    set_long("This is some clean water, $amount_size$.\n");
    add_plural("water");
    set_medium_alias("Water");
    set_amount( 2400  );
} /* setup() */