::item "GroundParsley" "Water":: ::->ratio:: ({0.1,0.2}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "dark green tea" ) :), (: $3->add_adjective(({"dark", "green"})) :), (: $3->set_long("This is a dark green, fresh-smelling tea.\n") :), (: $3->set_medium_alias("ParsleyTea") :), (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/breath_fresh") :), }) ::item "GroundSage" "Water":: ::->ratio:: ({0.4,0.6}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "grey-green tea" ) :), (: $3->add_adjective(({"grey-green"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a grey-green tea.\n") :), (: $3->set_medium_alias("SageTea") :), }) ::item "FeatherStir" "SageTea":: ::->ratio:: 0.25 ::->result:: LIQUID_OBJ ::->result_amt:: 0.8 ::->func:: ({ (: $3->set_name( "potion" ) :), (: $3->set_short( "teal green potion" ) :), (: $3->add_adjective(({"teal","green"})) :), (: $3->set_long("This is a teal green potion.\n") :), (: $3->set_medium_alias("SageIntPotion") :), (: $3->add_eat_effect("/std/effects/ingested/int_bonus", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/10) :), }) ::item "GroundSpider" "Water":: ::->ratio:: ({0.1,0.2}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "purple tea" ) :), (: $3->add_adjective(({"purple"})) :), (: $3->set_long("This is a purple tea.\n") :), (: $3->set_medium_alias("SpiderTea") :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), }) ::item "GroundBasil" "Water":: ::->ratio:: ({0.1,0.2}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "green-blue tea" ) :), (: $3->add_property("potion",1) :), (: $3->add_adjective(({"green-blue"})) :), (: $3->set_long("This is a green-blue tea.\n") :), (: $3->set_medium_alias("BasilTea") :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "GroundThyme" "Water":: ::->ratio:: ({0.3,0.6}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->add_property("potion",1) :), (: $3->set_short( "greenish tea" ) :), (: $3->add_adjective(({"greenish"})) :), (: $3->set_long("This is a greenish tea.\n") :), (: $3->set_medium_alias("ThymeTea") :), }) ::item "BasilTea" "GroundSpider":: ::->ratio:: ({5,10}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "brown tea" ) :), (: $3->add_adjective(({"brown"})) :), (: $3->set_long("This is a brown tea.\n") :), (: $3->set_medium_alias("BasilSpiderTea") :), (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "FennelTea" "GroundSpider":: ::->ratio:: ({5,10}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "muddy tea" ) :), (: $3->add_property("potion",1) :), (: $3->add_adjective(({"muddy"})) :), (: $3->set_long("This is a muddy tea.\n") :), (: $3->set_medium_alias("FennelSpiderTea") :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "GroundFennel" "SpiderTea":: ::->ratio:: ({0.1,0.2}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "muddy tea" ) :), (: $3->add_adjective(({"muddy"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a muddy tea.\n") :), (: $3->set_medium_alias("FennelSpiderTea") :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "BasilSpiderTea" "GroundFennel":: ::->ratio:: ({6.67,20}) ::->result:: "/obj/reagents/antidote_elixir" ::->result_amt:: 1.0 ::->func:: ({ (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/poison_antidote", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/2 + random(this_player()-> query_skill_bonus("magic.methods.physical.brewing") ) ) :), }) ::item "BasilFennelTea" "GroundSpider":: ::->ratio:: ({6.67,20}) ::->result:: "/obj/reagents/antidote_elixir" ::->result_amt:: 1.0 ::->func:: ({ (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/poison_antidote", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/2 + random(this_player()-> query_skill_bonus("magic.methods.physical.brewing") ) ) :), }) ::item "FennelSpiderTea" "GroundBasil":: ::->ratio:: ({6.67,20}) ::->result:: "/obj/reagents/antidote_elixir" ::->result_amt:: 1.0 ::->func:: ({ (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/poison_antidote", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/2 + random(this_player()-> query_skill_bonus("magic.methods.physical.brewing") ) ) :), }) ::item "BasilSpiderTea" "FennelTea":: ::->ratio:: ({1.7,2.3}) ::->result:: "/obj/reagents/antidote_elixir" ::->result_amt:: 1.0 ::->func:: ({ (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/poison_antidote", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/2 + random(this_player()-> query_skill_bonus("magic.methods.physical.brewing") ) ) :), }) ::item "BasilFennelTea" "SpiderTea":: ::->ratio:: ({1.7,2.3}) ::->result:: "/obj/reagents/antidote_elixir" ::->result_amt:: 1.0 ::->func:: ({ (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/poison_antidote", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/2 + random(this_player()-> query_skill_bonus("magic.methods.physical.brewing") ) ) :), }) ::item "BasilTea" "FennelSpiderTea":: ::->ratio:: ({1.7,2.3}) ::->result:: "/obj/reagents/antidote_elixir" ::->result_amt:: 1.0 ::->func:: ({ (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/poison_antidote", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/2 + random(this_player()-> query_skill_bonus("magic.methods.physical.brewing") ) ) :), }) ::item "GroundFennel" "Water":: ::->ratio:: ({0.1,0.2}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "pale yellow tea" ) :), (: $3->add_adjective(({"pale yellow"})) :), (: $3->set_long("This is a pale yellow tea.\n") :), (: $3->set_medium_alias("FennelTea") :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "BasilTea" "GroundFennel":: ::->ratio:: ({5,10}) ::->result:: LIQUID_OBJ ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "light green tea" ) :), (: $3->add_adjective(({"light","green"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a light green tea.\n") :), (: $3->set_medium_alias("BasilFennelTea") :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "GroundBasil" "SpiderTea":: ::->ratio:: ({0.1,0.2}) ::->result:: LIQUID_OBJ ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "brown tea" ) :), (: $3->add_property("potion",1) :), (: $3->add_adjective(({"brown"})) :), (: $3->set_long("This is a brown tea.\n") :), (: $3->set_medium_alias("BasilSpiderTea") :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "FennelTea" "GroundBasil":: ::->ratio:: ({5,10}) ::->result:: LIQUID_OBJ ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "light green tea" ) :), (: $3->add_property("potion",1) :), (: $3->add_adjective(({"light","green"})) :), (: $3->set_long("This is a light green tea.\n") :), (: $3->set_medium_alias("BasilFennelTea") :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "BasilTea" "FennelTea":: ::->ratio:: 1 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "light green tea" ) :), (: $3->add_adjective(({"light","green"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a light green tea.\n") :), (: $3->set_medium_alias("BasilFennelTea") :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "BasilTea" "SpiderTea":: ::->ratio:: 1 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "brown tea" ) :), (: $3->add_property("potion",1) :), (: $3->add_adjective(({"brown"})) :), (: $3->set_long("This is a brown tea.\n") :), (: $3->set_medium_alias("BasilSpiderTea") :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "FennelTea" "SpiderTea":: ::->ratio:: 1 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "muddy tea" ) :), (: $3->add_adjective(({"muddy"})) :), (: $3->set_long("This is a muddy tea.\n") :), (: $3->set_medium_alias("FennelSpiderTea") :), (: $3->add_property("potion",1) :), (: $3->add_eat_effect("/std/effects/ingested/cum_poison", 5) :), (: $3->add_eat_effect("/std/effects/ingested/weak_poison_cure") :), }) ::item "GroundEyebright" "Water":: ::->ratio:: ({0.6,0.8}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "yellow tea" ) :), (: $3->add_property("potion",1) :), (: $3->add_adjective(({"yellow"})) :), (: $3->set_long("This is a yellow tea.\n") :), (: $3->set_medium_alias("EyebrightTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect"):), }) ::item "GroundCarrot" "Water":: ::->ratio:: ({0.6,0.8}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "orange tea" ) :), (: $3->add_adjective(({"orange"})) :), (: $3->set_long("This is a orange tea.\n") :), (: $3->set_medium_alias("CarrotTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect") :), }) ::item "CarrotTea" "EyebrightTea":: ::->ratio:: 1 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->add_property("potion",1) :), (: $3->set_short( "yellow-orange tea" ) :), (: $3->add_adjective(({"yellow-orange"})) :), (: $3->set_long("This is a yellow-orange tea.\n") :), (: $3->set_medium_alias("EyebrightCarrotTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect"):), }) ::item "CarrotTea" "GroundEyebright":: ::->ratio:: ({1.25,1.6667}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "yellow-orange tea" ) :), (: $3->add_adjective(({"yellow-orange"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a yellow-orange tea.\n") :), (: $3->set_medium_alias("EyebrightCarrotTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect") :), }) ::item "EyebrightTea" "GroundCarrot":: ::->ratio:: ({1.25,1.6667}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "yellow-orange tea" ) :), (: $3->add_adjective(({"yellow-orange"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a yellow-orange tea.\n") :), (: $3->set_medium_alias("EyebrightCarrotTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect") :), }) ::item "EyebrightCarrotTea" "GroundBunnyEyeball":: ::->ratio:: ({3.0,4.0}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->add_property("potion",1) :), (: $3->set_short( "red-orange tea" ) :), (: $3->add_adjective(({"red-orange"})) :), (: $3->set_long("This is a red-orange tea.\n") :), (: $3->set_medium_alias("EyebrightCarrotBunnyEyeballTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/10) :), }) ::item "BunnyEyeballTea" "EyebrightCarrotTea":: ::->ratio:: ({1.5,2.0}) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->set_short( "red-orange tea" ) :), (: $3->add_adjective(({"red-orange"})) :), (: $3->add_property("potion",1) :), (: $3->set_long("This is a red-orange tea.\n") :), (: $3->set_medium_alias("EyebrightCarrotBunnyEyeballTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect", this_player()-> query_skill_bonus("magic.methods.physical.brewing")/10) :), }) ::item "GroundBunnyEyeball" "Water":: ::->ratio:: 1.0 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name( "tea" ) :), (: $3->add_property("potion",1) :), (: $3->set_short( "red tea" ) :), (: $3->add_adjective(({"red"})) :), (: $3->set_long("This is a red tea.\n") :), (: $3->set_medium_alias("BunnyEyeballTea") :), (: $3->add_eat_effect("/std/effects/ingested/blind_protect") :), })