inherit LIQUID_OBJ;
void setup() {
set_food_type("disease_free");
set_weight_unit(({1, 10}));
add_eat_effect("/std/effects/ingested/life_force", 10);
set_name("potion");
set_short("clear potion");
set_long("A slightly murky, though mostly clear potion. "
"It seems to glow palely.\n");
set_amount(130);
add_property("life_potion", 1);
set_medium_alias("LiFePoTiOn");
}