#include <npc/transport.h>
inherit "/obj/monster/transport/horse_base";
void setup() {
basic_setup("horse", 50, 1 + random( 2 ) );
set_name("horse");
add_adjective("war");
set_long("This horse has an air of calmness about it, it just stands "
"there and looks very calm.\n");
set_inside_long("You can see the horse's mane and it looking calmly "
"into the distance.\n");
// 100 platinum coins in value.
set_value( 6000 * 100 );
set_maximum_speed(RIDE_GALLOP);
set_transport_type("horse");
set_default_mount_difficulty(100);
set_default_direction_difficulty(20);
set_transport_speed(3);
set_maximum_exhaustion(600);
adjust_bonus_str(5);
adjust_bonus_con(5);
} /* setup() */