// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("sword" );
set_short("short sword" );
set_main_plural("short swords" );
add_adjective(({ "short" }) );
set_long("This nice sharp piece of steel is a couple of feet long. "
"It won't give you the reach or heft of a long sword, but "
"it'll be easier to use.\n" );
set_weight(12 );
set_value(800 );
new_weapon(6400 );
set_damage_chance(12 );
add_attack("slice", 100, ({ 10, 5, 10 }), "sharp", "sharp" );
add_attack("stab", 50, ({ 50, 3, 20 }), "pierce", "pierce");
} /* setup() */