// Autogenned file
inherit WEAPON_OBJ;
void setup(){
  set_name("scimitar" );
  set_short("sharp scimitar" );
  set_main_plural("sharp scimitars" );
  add_adjective(({ "sharp" }) );
  add_alias(({  }) );
  add_plural(({  }) );
  set_long( "This is a sharp curved scimitar.  The blade gets wider "
            "as it curves towards the end.  At the end of the blade "
	    "is a gap between two sharp points.\n" );
  set_weight(15  );
  set_value( 1200 );
  new_weapon( 1280 );
  set_damage_chance(2 );
  add_attack( "slice", 50, ({ 40, 4, 20 }), "sharp", "sharp" );
  add_attack( "sharp", 50, ({ 50, 3, 30 }), "sharp", "sharp");
} /* setup() */