// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("club" );
set_short("wooden club" );
add_adjective("wooden" );
set_main_plural("wooden clubs" );
set_long("This club is a crude weapon, yet effective when in "
"the right hands.\n" );
set_material("wood" );
set_weight(80 );
set_value(400 );
new_weapon(6400 );
set_damage_chance(12 );
add_attack("smash", 80, ({ 60, 5, 8 }), "blunt", "blunt", 0);
} /* setup() */