// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("club" );
set_short("spiked club" );
add_adjective(({ "spiked" }) );
set_main_plural("spiked clubs" );
set_long("This is a great length of wood, carved to let you get "
"a good swing at someone with it. As if that weren't bad "
"enough, someone then went and hammered lots of nasty "
"metal spikes into it.\n" );
set_weight(160 );
set_value(900 );
new_weapon(1840 );
set_damage_chance(5 );
add_attack("blunt", 100, ({ 10, 3, 40 }), "blunt", "blunt", 0 );
add_attack("pierce", 25, ({ 0, 5, 50 }), "pierce", "sharp", 0);
} /* setup() */