// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("cleaver" );
set_short("meat cleaver" );
add_alias(({ "utensil", "knife" }) );
add_adjective("meat" );
set_main_plural("meat cleavers" );
add_plural(({ "utensils", "knives" }) );
set_long("This is a butcher's implement for cutting animal carcasses "
"into joints or pieces. It's like a large, rectangular knife "
"and is quite heavy.\n" );
set_weight(40 );
set_value(400 );
new_weapon(750 );
set_damage_chance(5 );
add_attack("slice", 50, ({ 10, 4, 10 }), "sharp", "sharp", 0 );
add_attack("chop", 90, ({ 20, 3, 20 }), "sharp", "sharp", 0);
} /* setup() */