// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("mace" ); set_short("mace" ); set_main_plural("maces" ); add_adjective(({ }) ); add_alias(({ }) ); add_plural(({ "maces" }) ); set_long( "The mace is sort of a cross between a hammer and a club. It is " "club shaped with a heavy lump on the end.\n" ); set_weight( 100 ); set_value( 900 ); new_weapon( 1000 ); set_damage_chance(5 ); add_attack("bash", 70, ({ 11, 4, 30 }), "blunt", "blunt", 0 ); add_attack("smash", 60, ({ 8, 3, 40 }), "blunt", "blunt", 0); } /* setup() */