// Autogenned file
inherit WEAPON_OBJ;
void setup(){
  set_name("cudgel" );
  set_short("cudgel" );
  add_adjective(({  }) );
  add_alias(({  }) );
  add_plural(({ "cudgels" }) );
  set_long( "This is pretty much yer basic cudgel- just a bit o' gnarled wood.\n" );
  set_weight( 100 );
  set_value( 3000 );
  new_weapon( 1000 );
  set_damage_chance(3 );
  add_attack("blunt", 75, ({ 50, 3, 60 }), "blunt", "blunt", 0 );
  add_attack("blunt", 35, ({ 0, 10, 10 }), "blunt", "blunt", 0);
} /* setup() */