// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("knife" );
set_short("sharp butter knife" );
set_main_plural("sharp butter knives" );
add_adjective(({ "sharp", "butter" }) );
add_alias(({ "utensil" }) );
add_plural("knives" );
set_long( "This is a butter knife that has been sharpened a bit.\n" );
set_weight( 3 );
set_value( 75 );
new_weapon( 500 );
set_damage_chance(4 );
add_attack( "slash", 70, ({ 15, 2, 20 }), "sharp", "sharp", 0 );
add_attack( "stab", 40, ({ 20, 2, 30 }), "pierce", "pierce", 0);
} /* setup() */