// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("dirk" );
set_short("Klatchian steel dirk" );
add_adjective(({ "klatchian", "steel" }) );
add_alias("dagger" );
add_plural("daggers" );
set_long("This is a very long, curving knife with a wickedly sharp "
"point. It is made of Klatchian steel.\n" );
set_weight(12 );
set_value(400 );
new_weapon(2200 );
set_damage_chance(5 );
add_attack("slice", 75, ({ 10, 5, 20 }), "sharp", "sharp" );
add_attack("stab", 50, ({ 10, 2, 27 }), "pierce", "pierce");
} /* setup() */