// Autogenned file
inherit WEAPON_OBJ;
void setup(){
  set_name("knife" );
  add_adjective(({ "howondalandish", "throwing" }) );
  set_short("howondalandish throwing knife" );
  set_main_plural("howondalandish throwing knives" );
  set_long("From one of the more remote Howondalandish tribes, this knife "
     "doesn't look throwable, much less a knife.  From a short handle, "   
     "spiky steel blades jut out at all angles, sure to deliver a nasty "   
     "shock to whoever gets hit with it.\n" );
  set_weight(9 );
  new_weapon(200 );
  set_damage_chance(10 );
  add_attack("chop", 60, ({ 40, 3, 30 }), "sharp", "sharp", 0 );
  add_attack("slice", 60, ({ 25, 5, 30 }), "sharp", "sharp", 0  );
  set_value(7000);
} /* setup() */