/* Golden Sickle *
* Belraath *
* April 97 */
inherit "/obj/weapon";
void setup() {
set_name("sickle");
set_short("golden sickle");
add_adjective("golden");
set_long("This is a vicious-looking, crescent shaped, golden "
"sickle, intricately carved with a mushroom and "
"bonfire pattern. The blade is coated with a greasy, "
"sticky-looking substance.\n");
new_weapon(5000);
set_damage_chance(10);
set_weight(10);
set_value(2000);
add_property("no recycling", 1);
add_attack("slice", 75, ({ 20, 5, 30 }), "sharp", "sharp", "poison");
add_attack("stab", 50, ({ 20, 4, 45 }), "pierce", "sharp", "poison");
} /* setup() */
void poison(int, object him, object me, string, string) {
if(random(5) == 1) {
tell_room(environment(me),
him->the_short()+" suddenly pales, and doesn't look "
"at all well!\n", him);
tell_object(him,
"You feel yourself weakening, and realise you suddenly "
"don't feel at all well!\n");
him->add_effect("/std/effects/poisons/spider_venom", 100);
}
} /* poison() */