// Autogenned file
inherit WEAPON_OBJ;
void setup(){
set_name("dagger" );
set_short("dagger" );
add_adjective(({ }) );
add_alias(({ }) );
add_plural(({ "daggers" }) );
set_long( "This is a largish looking knife.\n" );
set_material("steel" );
set_weight(10 );
set_value( 200 );
new_weapon(1480 );
set_damage_chance(5 );
add_attack("slice", 75, ({ 10, 5, 15 }), "sharp", "sharp" );
add_attack("stab", 50, ({ 10, 2, 25 }), "pierce", "pierce");
} /* setup() */