// Autogenned file
inherit WEAPON_OBJ;
void setup(){
  set_name("axe" );
  set_short("Djelian battle axe" );
  add_adjective(({ "large" }) );
  add_alias(({  }) );
  add_plural(({ "axes" }) );
  set_long( "This is a Djelian battle axe.  It has a wooden shaft and a copper head.\n" );
  set_weight( 350 );
  set_value( 1500 );
  new_weapon( 2000 );
  set_damage_chance(4 );
  add_attack("chop", 80, ({ 18, 4, 50 }), "sharp", "sharp", 0);
} /* setup() */