// Autogenned file
inherit WEAPON_OBJ;
void setup(){
// #debug
set_name("axe" );
set_short("large axe" );
add_adjective(({ "large" }) );
add_alias(({ }) );
add_plural(({ "axes" }) );
set_long( "This is a large axe.\n" );
set_weight( 150 );
set_value( 1500 );
new_weapon( 2000 );
set_damage_chance(2 );
add_attack("chop", 80, ({ 18, 4, 50 }), "sharp", "sharp", 0);
} /* setup() */