// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("brooch" );
set_short("occult skull brooch" );
add_adjective(({ "occult", "skull" }) );
add_plural("jewellery" );
add_alias( "jewellery" );
set_main_plural("occult skull brooches" );
set_long( "This heavy brooch has been carved from bone, into the likeness "
"of a human skull. Its empty eyesockets seem to gaze into the unknown "
"depths of space and time.\n" );
set_weight( 5 );
set_value( 1500 );
setup_armour( 300 );
set_type( "badge" );
set_damage_chance( 9 );
add_property("shop type", "jewellers" );
add_property("occult jewellery", 1);
} /* setup() */