// Autogenned file
inherit CLOTHING_OBJ;
void setup(){
set_name("carryall" );
set_short("leather carryall" );
add_adjective(({ "leather", "authentic", "barbarian" }) );
add_alias("bag" );
add_alias("sack" );
set_long("This is a leather sack with a long strap attached. With "
"more rhinestones it would be called a purse. But this one "
"is quite a bit more rugged than that, and exudes adventure.\n" );
set_material("leather" );
set_weight(15 );
set_value(4000 );
set_type("sash" );
setup_clothing(1000 );
set_damage_chance(20 );
add_pocket("main", 200 );
add_wear_effect("/std/effects/attached/single_shoulder" );
set_read_mess("Handcrafted Authentic Barbarian Supplies" );
} /* setup() */