// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
  set_name("kilt" );
  set_short("leather kilt" );
  add_adjective("leather" );
  add_plural(({"leather kilts"}) );
  set_long( "This leather kilt is battered and dusty, but still "
            "strong and durable.\n" );
  set_material("leather" );
  set_type("skirt" );
  set_weight( 40 );
  set_value(1000 );
  setup_armour( 500 );
  add_ac( "blunt", "blunt", 10 );
  add_ac( "sharp", "sharp", 30 );
  add_ac( "pierce", "pierce", 10);
} /* setup() */