// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("kilt" );
set_short("leather kilt" );
add_adjective("leather" );
add_plural(({"leather kilts"}) );
set_long( "This leather kilt is battered and dusty, but still "
"strong and durable.\n" );
set_material("leather" );
set_type("skirt" );
set_weight( 40 );
set_value(1000 );
setup_armour( 500 );
add_ac( "blunt", "blunt", 10 );
add_ac( "sharp", "sharp", 30 );
add_ac( "pierce", "pierce", 10);
} /* setup() */