// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("breeches" );
set_short("pair of leather breeches" );
add_adjective(({ "pair of", "leather" }) );
set_main_plural("pairs of leather breeches" );
add_plural(({ "pairs of leather breeches", "pairs" }) );
set_long( "These are knee-length leather trousers. They are "
"lined with softer leather for comfort.\n" );
set_material("leather" );
set_weight(60 );
set_value(100 );
setup_armour(2400 );
set_type("trousers" );
set_damage_chance(10 );
add_ac("first", "sharp", 10 );
add_ac("second", "blunt", 10 );
add_ac("third", "pierce", 10);
} /* setup() */