// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("armour" );
set_short("coat of jazerant armour" );
add_adjective(({"coat", "of", "jazerant"}) );
add_alias("jazerant" );
set_long("At first glance this would appear to be a very "
"heavily padded leather jacket, but on closer "
"inspection you realise that it is actually a mail "
"hauberk studded into place between two thick layers "
"of leather.\n" );
set_material(({"leather", "iron"}) );
set_type("hauberk" );
set_weight(330 );
setup_armour(33000 );
set_value(3000 );
set_damage_chance(20 );
add_ac("sharp", "sharp", 90 );
add_ac("blunt", "blunt", 75 );
add_ac("pierce", "pierce", 50);
} /* setup() */