// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("helm" );
set_short("vendel helm" );
add_adjective("vendel" );
set_long("This is a rounded iron helm, with a spectacle-shaped "
"eye guard, and a spike on the crest. A fine mesh of "
"mail is suspended from the bottom of the eye guard, "
"which hangs down over the face.\n" );
set_material("iron" );
set_type("helmet" );
set_weight(38 );
setup_armour(38000 );
set_value(2600 );
set_damage_chance(10 );
add_ac("sharp", "sharp", 80 );
add_ac("blunt", "blunt", 50 );
add_ac("pierce", "pierce", 60);
} /* setup() */