inherit CLOTHING_OBJ; void setup() { set_name("cloak"); set_short("black hooded cloak"); add_adjective( ({"black", "hooded"}) ); set_long("The black hooded cloak has two side pockets, and is the ideal " "thing for an aspiring mugger to hunker down and wait in.\n"); setup_clothing(1800); set_weight(35); set_type(({"robe", "hood"})); set_damage_chance(18); set_value(6000); set_material("cloth"); set_colour("black"); add_pocket("side", 25 ); add_pocket("side", 25 ); } /* setup() */