inherit CLOTHING_OBJ;
void setup() {
set_name("cloak");
set_short("black hooded cloak");
add_adjective( ({"black", "hooded"}) );
set_long("The black hooded cloak has two side pockets, and is the ideal "
"thing for an aspiring mugger to hunker down and wait in.\n");
setup_clothing(1800);
set_weight(35);
set_type(({"robe", "hood"}));
set_damage_chance(18);
set_value(6000);
set_material("cloth");
set_colour("black");
add_pocket("side", 25 );
add_pocket("side", 25 );
} /* setup() */