/**
* This handler deals will the options a player has. It will return the
* list of options, set options and control how the options can be
* set.
* @author Pinkfish
* @started Thu Jun 8 17:13:47 PDT 2000
*/
#include <cmds/options.h>
#include <colour.h>
#include <clubs.h>
#include <obj_parser.h>
#include <player.h>
class option {
mixed type;
int cre_only;
function set;
function query;
}
private mapping _options;
private string* _colours;
private mapping _cache_input;
protected int add_option(string path, mixed type, int cre_only,
function set_function,
function query_function);
private int set_player_brief(object player, string variable, int value);
private int query_player_brief(object player, string variable);
private mapping get_inform_colours(object player);
private mapping get_club_colours(object player);
private int change_ambiguous(object player, int new_value);
private int change_earmuffs(object player, string ear, int new_value);
private int valid_birthday(string str);
void create() {
string womble;
_options = ([ ]);
_cache_input = ([ ]);
_colours = ({
"BOLD",
"FLASH",
"BLACK",
"RED",
"BLUE",
"CYAN",
"MAGENTA",
"ORANGE",
"YELLOW",
"GREEN",
"WHITE",
"B_RED",
"B_ORANGE",
"B_YELLOW",
"B_BLACK",
"B_CYAN",
"B_WHITE",
"B_GREEN",
"B_MAGENTA" });
//
// Output brief/verbose.
//
add_option("output look", OPTIONS_TYPE_BRIEF, 0,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :));
add_option("output combat", OPTIONS_TYPE_BRIEF, 0,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :));
add_option("output score", OPTIONS_TYPE_BRIEF, 0,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :));
add_option("output names", OPTIONS_TYPE_BRIEF, 0,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :));
add_option("output htell", OPTIONS_TYPE_BRIEF, 0,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :));
add_option("output finger", OPTIONS_TYPE_BRIEF, 0,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :));
add_option("output msgout", OPTIONS_TYPE_STRING, 1,
(: $1->set_msgout($3) :),
(: $1->query_msgout() :));
add_option("output msgin", OPTIONS_TYPE_STRING, 1,
(: $1->set_msgin($3) :),
(: $1->query_msgin() :));
add_option("output mmsgout", OPTIONS_TYPE_STRING, 1,
(: $1->set_mmsgout($3) :),
(: $1->query_mmsgout() :));
add_option("output mmsgin", OPTIONS_TYPE_STRING, 1,
(: $1->set_mmsgin($3) :),
(: $1->query_mmsgin() :));
//
// Colours.
//
foreach (womble in USER_COLOUR_LIST) {
add_option("colour " + womble, OPTIONS_TYPE_COLOUR, 0,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :));
}
foreach (womble in CRE_COLOUR_LIST) {
add_option("colour " + womble, OPTIONS_TYPE_COLOUR, 1,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :));
}
add_option("colour inform", OPTIONS_TYPE_DYNAMIC_GROUP, 0,
0, (: get_inform_colours :));
add_option("colour club", OPTIONS_TYPE_DYNAMIC_GROUP, 0,
0, (: get_club_colours :));
//
// Terminal stuff.
//
add_option("terminal type", OPTIONS_TYPE_TERMINAL, 0,
(: $1->set_term_type($3) :),
(: $1->query_term_name() :));
add_option("terminal rows", OPTIONS_TYPE_INTEGER, 0,
(: $1->set_rows($3) :),
(: $1->query_rows() :));
add_option("terminal cols", OPTIONS_TYPE_INTEGER, 0,
(: $1->set_cols($3) :),
(: $1->query_cols() :));
//
// Combat stuff. Wimpy etc.
//
add_option("combat wimpy", OPTIONS_TYPE_PERCENTAGE, 0,
(: $1->set_wimpy($3) :),
(: $1->query_wimpy() :));
add_option("combat monitor", OPTIONS_TYPE_BOOLEAN, 0,
(: $1->set_monitor($3), 1 :),
(: $1->query_monitor() :));
add_option("combat tactics attitude",
({ "offensive", "neutral", "defensive" }), 0,
(: $1->set_combat_attitude($3), 1 :),
(: $1->query_combat_attitude() :));
add_option("combat tactics response",
({ "dodge", "neutral", "parry" }), 0,
(: $1->set_combat_response($3), 1 :),
(: $1->query_combat_response() :));
add_option("combat tactics parry",
({ "left", "right", "both" }), 0,
(: $1->set_combat_parry($3), 1 :),
(: $1->query_combat_parry() :));
add_option("combat tactics mercy",
({ "always", "ask", "never" }), 0,
(: $1->set_combat_mercy($3), 1 :),
(: $1->query_combat_mercy() :));
add_option("combat tactics parry_unarmed",
OPTIONS_TYPE_BOOLEAN, 0,
(: $1->set_unarmed_parry($3), 1 :),
(: $1->query_unarmed_parry() :));
add_option("combat killer",
OPTIONS_TYPE_BOOLEAN, 1,
(: $3?$1->add_property(PKER, 1):$1->remove_property(PKER), 1 :),
(: $1->query_property(PKER) :));
//
// Input options.
//
add_option("input ambiguous", OPTIONS_TYPE_BOOLEAN, 0,
(: change_ambiguous($1, !$3) :),
(: !$1->query_property(OBJ_PARSER_AMBIGUOUS_PROP) :));
add_option("input editor", ({ "menu", "magic", "command", "ed" }), 0,
(: $1->set_editor($3) :),
(: $1->query_editor() :));
//
// Earmuffs.
//
foreach (womble in ({ "shout", "newbie", "cryer", "remote-soul",
"multiple-soul", "multiple-tell", "teach",
"tell", "remote", "multiple-remote" })) {
add_option("earmuff events " + womble, OPTIONS_TYPE_BOOLEAN, 0,
(: change_earmuffs($1, $2[<1], $3) :),
(: member_array($2[<1], ($1->query_property("earmuffs")?$1->query_property("earmuffs"):({}))) != -1 :));
}
foreach (womble in ({ "cre", "lord", "intermud-all", "intercre",
"intergossip", "remote-spam" })) {
add_option("earmuff events " + womble, OPTIONS_TYPE_BOOLEAN, 1,
(: change_earmuffs($1, $2[<1], $3) :),
(: member_array($2[<1], ($1->query_property("earmuffs")?$1->query_property("earmuffs"):({}))) != -1 :));
}
add_option("earmuff state", OPTIONS_TYPE_BOOLEAN, 0,
(: $1->query_earmuffs() != $3 ? ($1->toggle_earmuffs(), 1) : 1 :),
(: $1->query_earmuffs() :));
//
// Player options.
//
add_option("personal description", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_desc($3 == "none"?0:$3), 1) :),
(: (($1->query_desc())?($1->query_desc()):"none") :));
add_option("personal real_name", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_real_name($3 == "none"?0:$3), 1) :),
(: (($1->query_real_name())?($1->query_real_name()):"none") :));
add_option("personal location", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_where($3 == "none"?0:$3), 1) :),
(: (($1->query_where())?($1->query_where()):"none") :));
add_option("personal home_page", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_homepage($3 == "none"?0:$3), 1) :),
(: (($1->query_homepage())?($1->query_homepage()):"none") :));
add_option("personal email", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_email($3 == "none"?0:$3), 1) :),
(: (($1->query_email())?($1->query_email()):"none") :));
add_option("personal birthday", OPTIONS_TYPE_STRING, 0,
(: (!valid_birthday($3) || !$1->query_birthday())? 0:($1->set_birthday($3 == "none"?0:$3), 1) :),
(: (($1->query_birthday())?($1->query_birthday()):"none") :));
} /* create() */
/**
* This method adds in an option for the player to be able to set to
* a mapping. This method should be used by all the dynamic tree
* methods to create leaves.
* @param array the mapping to add the elements to
* @param path the path to the option eg: ({ "output", "look" })
* @param type the type of the option eg: OPTIONS_TYPE_BRIEF
* @param set_function the function to call to set the option
* @param query_function the function to call to query the option
* @return 1 if successful, 0 if not
*/
protected void add_option_to_mapping(mapping array,
string name, mixed type, int cre_only,
function set_function,
function query_function) {
class option fluff;
//
// Got to the end.
//
fluff = new(class option);
fluff->type = type;
fluff->set = set_function;
fluff->query = query_function;
fluff->cre_only = cre_only;
array[name] = fluff;
} /* add_option() */
/**
* This method adds in an option for the player to be able to set.
* The set function will be called with two parameters, the value to
* set it to and the variable being set. The set function must return
* 1 if the value was successfuly set.
* <p>
* int set_function(variable, value);
* @param path the path to the option eg: ({ "output", "look" })
* @param type the type of the option eg: OPTIONS_TYPE_BRIEF
* @param set_function the function to call to set the option
* @param query_function the function to call to query the option
* @return 1 if successful, 0 if not
*/
protected int add_option(string name, mixed type, int cre_only,
function set_function,
function query_function) {
string option;
mapping stuff;
string *path;
path = explode(name, " ");
stuff = _options;
foreach (option in path[0..<2]) {
if (!stuff[option]) {
stuff[option] = ([ ]);
} else if (!mapp(stuff[option])) {
return 0;
}
stuff = stuff[option];
}
add_option_to_mapping(stuff, path[<1], type, cre_only, set_function,
query_function);
return 1;
} /* add_option() */
private mixed query_sub_option(object player, string name, mapping tree) {
mixed tmp;
if (mapp(tree[name])) {
return tree[name];
}
if (classp(tree[name])) {
if (tree[name]->type == OPTIONS_TYPE_DYNAMIC_GROUP) {
if (tree[name]->cre_only && !creatorp(player)) {
return 0;
} else {
tmp = evaluate(tree[name]->query, player, name);
return tmp;
}
}
return tree[name];
}
return 0;
} /* query_sub_option() */
private mixed query_bottom_sub_option(object player, string* path) {
string option;
mixed stuff;
if (!sizeof(path)) {
return _options;
}
stuff = _options;
foreach (option in path[0..<2]) {
stuff = query_sub_option(player, option, stuff);
if (!mapp(stuff)) {
return 0;
}
}
stuff = query_sub_option(player, path[<1], stuff);
if (classp(stuff)) {
if (stuff->cre_only && !creatorp(player)) {
return 0;
}
}
return stuff;
} /* query_bottom_sub_option() */
/**
* This method checks to see if the specified option path exists. This
* will only return true if it is an actual option, not an option group.
* @param player the player this is relative to
* @param name the option path to check
* @return 1 if it is an option, 0 if not
*/
int is_option(object player, string name) {
mixed stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (!classp(stuff)) {
return 0;
}
return 1;
} /* is_option() */
/**
* This method checks to see if the specified option group path exists. This
* will only return true if it is an option group, not an actual option.
* @param player the player this is relative to
* @param name the option path to check
* @return 1 if it is an option group, 0 if not
*/
int is_option_group(object player, string name) {
mixed stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (!mapp(stuff)) {
return 0;
}
return 1;
} /* is_option() */
/**
* This method returns all the sub options and option groups at this
* level.
* @param player the player this is relative to
* @param name the path to return the suboptions of
* @return the sub options of the path
*/
string *query_sub_options(object player, string name) {
mapping stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (mapp(stuff)) {
return filter(keys(stuff),
(: query_bottom_sub_option($2, $3 + ({ $1 })) :),
player, path);
}
return ({ });
} /* query_sub_options() */
/**
* This method returns the different values this option can be
* set to.
* @param player the player this is relative to
* @param name the name of the option
* @return the allowed parameters
*/
string* query_option_values(object player, string name) {
mixed stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (classp(stuff)) {
if (intp(stuff->type)) {
switch (stuff->type) {
case OPTIONS_TYPE_BOOLEAN :
return ({ "on", "off" });
case OPTIONS_TYPE_BRIEF :
return ({ "brief", "verbose" });
case OPTIONS_TYPE_INTEGER :
return ({ "integer" });
case OPTIONS_TYPE_STRING :
return ({ "string" });
case OPTIONS_TYPE_PERCENTAGE :
return ({ "0..100" });
case OPTIONS_TYPE_COLOUR :
return ({ "none", "default", "colour" });
}
} else {
return stuff->type;
}
}
return ({ });
} /* query_option_values() */
/**
* This method returns the value of the specified option.
* @param player the player to find the value on
* @param path the path to the option
*/
string query_option_value(object player, string path) {
string* bits;
mixed value;
mixed stuff;
bits = explode(path, " ");
stuff = query_bottom_sub_option(player, bits);
if (classp(stuff)) {
value = evaluate(stuff->query, player, bits);
if (intp(stuff->type)) {
switch (stuff->type) {
case OPTIONS_TYPE_BRIEF:
if (value) {
value = "verbose";
} else {
value = "brief";
}
break;
case OPTIONS_TYPE_BOOLEAN :
if (value) {
value = "on";
} else {
value = "off";
}
break;
case OPTIONS_TYPE_COLOUR :
if (value == "") {
value = "[none]";
} else if (value == "default") {
value = "[default]";
} else {
value = "[" + value + "" +
lower_case(replace(value, ({ "%^%^", " ", "%^", "" }))) +
"%^RESET%^]";
}
break;
default :
}
}
return value + "";
}
} /* query_option_value() */
/**
* This method sets an option value on the player.
* @param player the player to find the value on
* @param path the path to the option
* @param value the value directly from the command line
*/
int set_option_value(object player, string path, string value) {
string* bits;
string* bad;
mixed set_value;
mixed stuff;
bits = explode(path, " ");
stuff = query_bottom_sub_option(player, bits);
if (classp(stuff)) {
if (pointerp(stuff->type)) {
if (member_array(value, stuff->type) == -1) {
add_failed_mess("You must set your type to one of " +
query_multiple_short(stuff->type) + ".\n");
return 0;
}
set_value = value;
} else switch (stuff->type) {
case OPTIONS_TYPE_BRIEF:
if (value == "verbose") {
set_value = 1;
} else if (value == "brief") {
set_value = 0;
} else {
return 0;
}
break;
case OPTIONS_TYPE_BOOLEAN :
if (value == "on" || value == "true") {
set_value = 1;
} else if (value == "off" || value == "false") {
set_value = 0;
} else {
return 0;
}
break;
case OPTIONS_TYPE_PERCENTAGE :
case OPTIONS_TYPE_INTEGER :
if (sscanf(value, "%d", set_value) != 1) {
return 0;
}
if (stuff->type == OPTIONS_TYPE_PERCENTAGE &&
(set_value < 0 || set_value > 100)) {
add_failed_mess("Value must be between 0 and 100.\n");
return 0;
}
break;
case OPTIONS_TYPE_COLOUR :
if (value == "none" || value == "default") {
set_value = value;
} else {
set_value = map(explode(value, " "),
(: upper_case($1) :));
bad = filter(set_value, (: member_array($1, _colours) == -1 :));
if (sizeof(bad)) {
add_failed_mess("Bad colours " + implode(bad, " ") + ".\n");
return 0;
}
set_value = "%^" + implode(set_value, (: $1 + "%^ %^" + $2 :)) + "%^";
}
break;
default :
set_value = value;
break;
}
return evaluate(stuff->set, player, bits, set_value);
}
return 0;
} /* set_option_value() */
private mapping get_inform_colours(object player) {
string* colours;
string womble;
mapping ret;
string index;
if (creatorp(player)) {
index = "colour 1";
} else if (lordp(player)) {
index = "colour 2";
} else {
index = "colour 0";
}
if (_cache_input[index]) {
return _cache_input[index];
}
colours = player->query_inform_types();
ret = ([ ]);
foreach (womble in colours) {
add_option_to_mapping(ret, womble, OPTIONS_TYPE_COLOUR, 0,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :));
}
_cache_input[index] = ret;
return ret;
} /* get_inform_colours() */
private mapping get_club_colours(object player) {
string* colours;
string womble;
mapping ret;
string index;
index = "colour " + player->query_name();
if (_cache_input[index]) {
return _cache_input[index];
}
colours = map(this_player()->query_player_clubs(),
(: CLUB_HANDLER->normalise_name($1) :) );
ret = ([ ]);
foreach (womble in colours) {
add_option_to_mapping(ret, womble, OPTIONS_TYPE_COLOUR, 0,
(: $1->set_my_colours("club_" + $2[<1], $3), 1 :),
(: $1->colour_event("club_" + $2[<1], "default") :));
}
_cache_input[index] = ret;
call_out((: map_delete(_cache_input, $1) :), 5 * 60, index);
return ret;
} /* get_inform_colours() */
private int change_ambiguous(object player, int new_value) {
if (new_value) {
player->add_property(OBJ_PARSER_AMBIGUOUS_PROP, 1);
} else {
player->remove_property(OBJ_PARSER_AMBIGUOUS_PROP);
}
return 1;
} /* change_ambiguous() */
private int change_earmuffs(object player, string ear, int new_value) {
string *on;
on = player->query_property("earmuffs");
if (!on) {
on = ({ });
}
if (new_value) {
if (member_array(ear, on) == -1) {
on += ({ ear });
player->add_property("earmuffs", on);
}
} else {
on -= ({ ear });
player->add_property("earmuffs", on);
}
return 1;
} /* change_earmuffs() */
private int valid_birthday(string str) {
#define LENGTHS ({ 0, 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 })
int tot, month, day;
if(strlen(str) != 4) {
return 0;
}
if(!sscanf(str, "%d", tot)) {
return 0;
}
month = tot % 100;
day = tot / 100;
if(month > 12 || month < 1) {
return 0;
}
if(day < 1) {
return 0;
}
return day <= LENGTHS[month];
} /* valid_birthday() */