.DT fix $MUDNAME$ Command Help fix .SH Name .SP 5 5 fix - Fix up weapons or armour. .EP .SH Syntax .SP 5 5 fix <weapon|armour> .EI .SP 5 5 fix <cost> <weapon|armour> .EP .SH Description .SP 5 5 This command allows you to fix up weapons and armour which have been damaged through their use in combat. If your bonus in crafts.carpentry.weapons for wooden weapons or armour, crafts.smithing.black.weapons for metal weapons and crafts.smithing.black.armour for metal armour is high enough for the job, you may be able to repair the item completely; otherwise you will only be able to repair it a little at a time. You will be charged an amount of money for materials that you use. This cost depends on how much you are able to fix the item, how much it is worth and where you do the fixing - you must be in a smithy. The cost of repairs will also be more for an item with a lower all-time minimum condition. .EP .SH Example .SP 5 5 > fix cost sword .EI .SP 5 5 To attempt to fix a long sword, it would probably cost you about 1 electrum coin and 8 copper coins. .EI .SP 5 5 > fix sword .EI .SP 5 5 You fix the long sword, bringing it to top condition. .EI .SP 5 5 The repair materials cost you 1 electrum coin. .EP .SH See also .SP 5 5 judge, leatherwork, mend .EP