/* -*- LPC -*- */
/*
* $Locker: $
* $Id: guilds_foyer.c,v 1.3 2000/06/23 19:25:50 pinkfish Exp $
*
*/
/* Added no teleport property- 26-06-98- Shalla */
#include "path.h"
inherit "/std/outsides/woodland";
inherit PATH+"common";
void setup() {
set_zone( "Newbie" );
set_short( "Garden of Guilds" );
set_light( 100 );
add_property("no teleport", 1);
set_day_long( "This is a pleasant garden with trees, shrubs and flowers. "
"There are six gazebos in the garden each with a wrought "
"iron gate with a coat of arms on it. Each "
"gazebo is dedicated to one of the Discworld guilds, which "
"are "+ GUILDS +". "
"To look at the gates themselves - use "
"'look wizard' or 'look witch' or to enter one of the "
"gazebos, use 'wizard', 'witch' or whichever is appropriate.\n"
"There is also a sign attached to a post in the centre of the "
"garden.\n" );
set_night_long("This is an octagonal garden with a fence around it. "
"Someone has placed braziers around the garden to provide "
"light. There "
"are six gazebos in the garden each with a wrought iron gate "
"with a coat of arms on it. Each "
"gazebo is dedicated to one of the Discworld guilds, which "
"are "+ GUILDS +". "
"To look at the gates themselves - use "
"'look wizard' or 'look witch' or to enter one of the "
"gazebos, use 'wizard', 'witch' or whichever is "
"appropriate.\n"
"There is also a sign attached to a post in the centre of "
"the garden.\n" );
add_item("gazebo", "There are a number of gazebos here each dedicated to "
"a different guild.");
add_sign("This is a simple white sign attached to a post.\n",
" _______________________________________________________________ \n"
"// \\ \n"
"|| Each player will usually join a guild so that they can learn |\n"
"|| skills and commands and so advance their abilities. Being in |\n"
"|| a guild also gives character to your character. |\n"
"|| To find out more about the different guilds take each of the |\n"
"|| guild gates from this garden. When you are in Ankh-Morpork |\n"
"|| you will find that each guild has a headquarters where you |\n"
"|| may join. |\n"
"|| Take care with your choice of guild since you will not be able|\n"
"|| to change it. |\n"
"\\\\______________________________________________________________/ \n"
, 0, "sign" );
/* Make it so you cannot godmother out of here */
add_property("no godmother", 1);
add_exit( "foyer", PATH + "foyer", "gate" );
add_night_item("brazier", "Basically this is a torch on a pole.\n");
add_room_chats(({"An elderly man dressed in a blue robe and wearing "
"a large pointy hat enters from the wizards "
"gazebo and leaves south.\n",
"An elderly man dressed in a blue robe and wearing "
"a large pointy hat enters from the south "
"and leaves for the wizards gazebo.\n",
"A small woman dressed in a black cloak and wearing "
"a large pointy hat enters from the witches "
"gazebo and leaves south.\n",
"A small woman dressed in a black cloak and wearing "
"a large pointy hat enters from the south "
"and leaves for the witches gazebo.\n",
"A burly man dressed head to toe in armour and "
"carrying a large sword enters from the warriors "
"gazebo and leaves south.\n",
"A burly man dressed head to toe in armour and "
"carrying a large sword enters from the north "
"and leaves for the warriors gazebo.\n",
"A saintly looking woman walks in from the north, "
"smiles benevolently at you, and leaves for the "
"priests gazebo.\n",
"A saintly looking woman enters from the priests gazebo, "
"smiles benevolently at you, and leaves "
"south.\n",
"A shadowy figure enters from the assassins "
"gazebo and leaves for the foyer.\n",
"A shadowy figure enters from the foyer "
"and leaves for the assassins gazebo.\n",
"A weaselly, furtive man sneaks in from the foyer "
"and leaves for the thieves gazebo.\n",
"A weaselly, furtive man sneaks in from the thieves "
"gazebo and leaves for the foyer.\n"}));
} /* setup() */
// Dont ever let it get too dark here.
int query_light() {
int light;
light = ::query_light();
if(light < 40)
light = 40;
return light;
}