#include "defs.h"
inherit TERRAIN_INSIDE;
void setup() {
set_terrain("tutorial_mountain");
set_determinate("a ");
set_short("rustic mountain cabin");
set_long("This is the ground floor of a comfortable mountain cabin, "
"complete with walls made of chinked logs, a bearskin rug, a huge, "
"comfy sofa, and a bare lumber staircase leading up and down. "
"Unfortunately, since someone forgot to put a front door on this "
"place, it's damned cold in here.\n");
add_item( ({"log", "wall"}), "Formed of whole logs, sanded to a satin "
"finish, laid together, and with the gaps chinked with mud.");
add_item("bearskin rug", ({"long", "Looks like a large blackbear gave his "
"life that you can be comfortable lying before the fire.",
"position", "the rug" }) );
add_item("comfy sofa", ({"long", "Not very sophisticated, but it sure "
"looks comfortable.", "position", "the sofa" }) );
set_light( 50 );
room_chat( ({ 100, 300, ({
"A chill wind blows some snow in through the open doorway.",
"A sudden shiver runs down your spine.",
"Maybe you should have packed some cold weather gear?",
"Oh, a mug of hot cocoa would about hit the spot right now."
}) }) );
add_exit( "down", TERRAINTUTOR "foyer", "stair" );
} /* setup() */
string query_exit_type( string direc, string dest) {
if( direc == "up" || direc == "down")
return "stair";
else if( direc == "west")
return "corridor";
else
return "none";
} /* query_exit_type() */