// Start room for room_school
// October '01 by Avelan
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_short("start room");
set_light(100);
set_long("Ok, before we start, some very important things"
" about descriptions in general. Keep these in mind"
" when doing any descriptions.\n\nTell the player what"
" is in _this_ particular room, not what can be found"
" in the next one.\nTell me about textures, colours,"
" materials and the sort.\n\nNEVER ever use 'you'"
" or 'your' in any descriptions. Never tell the"
" player how they feel or from where they came to"
" this room, since you can't know those things.\n"
"Ok, now let's continue with the actual coding stuff"
" in the next room.\n");
add_exit("basic rooms",ROOMSC "room_school01","path");
add_exit("terraintutor", TERRAINTUTOR "foyer","path");
add_exit("situations", SIT+"sitroom1","path");
add_exit("back",SCHOOL "school","path");
} /* setup() */