/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" #include <colour.h> inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("set_long() sets the long description of the object." " This description is what you will see when you look at it.\n" "Example:\nset_long(\"The blade of this sword is crafted with \"\n" "\"care, the surface is smooth and polished and the\"\n" "\" edge is sharp as a razor.\\n\");\nNote that you should keep" " the length of the description somewhat sensible, it's not" " nice to look at an object an get a 3 page long description" " of it. But also not descriptions like \"This is a sword.\\n\"\n"); add_exit("back",ITEMSC+"basic_start","path"); } /* setup() */