/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
#include <colour.h>
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("set_long() sets the long description of the object."
" This description is what you will see when you look at it.\n"
"Example:\nset_long(\"The blade of this sword is crafted with \"\n"
"\"care, the surface is smooth and polished and the\"\n"
"\" edge is sharp as a razor.\\n\");\nNote that you should keep"
" the length of the description somewhat sensible, it's not"
" nice to look at an object an get a 3 page long description"
" of it. But also not descriptions like \"This is a sword.\\n\"\n");
add_exit("back",ITEMSC+"basic_start","path");
} /* setup() */