/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("set_damage_chance() sets the percentage"
" of the damage carried through to the item when"
" it is hit. The higher the number, the more damage"
" the item takes.\nSyntax:\nset_damage_change(amount);\n"
"Example:\nset_damage_chance(20);\n");
add_exit("back",ITEMSC+"basic_start","path");
} /* setup() */