/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("new_weapon(),setup_clothing() and setup_armour()"
" are for the exact same purpose, giving the item "
"\"hitpoints\", it sets the amount of damage the "
"item can take before it breaks down. Syntaxes:\n"
"new_weapon(amount);\nsetup_armour(amount);\n"
"setup_clothing(amount);\nJust replace 'amount' "
"with the value you decide to be the best for the"
" item at hand. Remember, if you have a high"
" set_damage_chance set and these are low, the"
" item will break fast.\n");
add_exit("back",ITEMSC+"basic_start","path");
} /* setup() */