head 1.1;
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comment @ * @;
1.1
date 2000.06.22.01.09.52; author pinkfish; state Exp;
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@@
1.1
log
@Initial revision
@
text
@#include "path.h"
inherit "/std/room/basic_room";
void setup() {
set_short( "bedroom" );
set_long( "This is a small bedroom above the shop. There is a window "
"in the north wall.\n");
set_light( 60 );
// This is usually calculated for you and only needed if you want the room
// to be bigger than normal.
set_room_size( 10 );
// set the movement zone.
set_zone( "Tiny Town");
/*
* lots of add_items are needed here to describe all the things in the
* room.
*/
add_exit("window", PATH+"shop-ledge", "window");
add_exit("down", PATH +"item-shop", "stair" );
// make them move downwards 9feet when they go down the stairs
modify_exit("down", ({ "downgrade", 9 }));
}
@