#include "path.h"
inherit "/std/shops/item_shop";
void setup() {
// make sure that the short says "A simple item shop" rather than "The ..."
add_property( "determinate", "A " );
set_short( "simple item shop" );
set_long( "This is a nice looking shop. Obviously your shop would have "
"a much more interesting description.\n");
set_light( 60 );
// This is usually calculated for you and only needed if you want the room
// to be bigger than normal.
set_room_size( 10 );
// set the movement zone.
set_zone( "Tiny Town");
add_exit( "north", TTOWNROADS +"womble01", "door" );
modify_exit( "nouth", ({
"exit mess", "Chimes start playing as $N "
"leave$s through the north door.",
"enter mess", ({
1,
"$N enters from the south.",
"$N enter from the south." }),
"move mess", "Chimes start playing as you leave the shop.\n"
}));
add_exit("up", PATH+"shop-upstairs", "stair");
modify_exit("up", ({"upgrade", 9 }));
}